VOL. 23 - NO. 40
NOV 11 - 18, 2018
PO BOX 13283
OAKLAND, CA 94661-0283

510.595.7777 FAX
SUBSCRIPTION RATE:
$25/YEAR
home
home
home
home

Joint Forces Journal is published privately, and in no way is connected with DoD, the U.S. Army, Navy, Air Force or Coast Guard. This website and the printed newspaper are intended for the members of the Armed Forces and their families. Contents do not necessarily reflect official views of the U.S. Government, the Department of Defense or the U.S. Army, Navy, Air Force or Coast Guard, and do not imply endorsements thereof. The marital status, physical handicap, political affiliation, or any other non-merit factor of the purchases, user or patron for advertisers prohibited. If a violation or rejection of this equal opportunity policy by an advertiser is confirmed, the publisher shall refuse to print advertising from that source until the violation is corrected. Editorial content is prepared and edited privately, and is provided by the Public Affairs Office of U.S. Army, Navy, Air Force and Coast Guard installations. Correspondence and material for publication should be addressed to: Editor, Joint Forces Journal, P.O. Box 13283, Oakland, CA, 94661-0283. Deadline for receiving articles and photos is 3 p.m. Monday for publication on Friday of that week. Joint Forces Journal editorial policy is to use bylines and photo credits where applicable and when submitted.

Soldiers to Get Advanced Virtual Training Tools Next Year, Army Says

Oct 19, 2018
by Oriana Pawlyk
The U.S. Army is gearing to launch the first iterations of its new virtual reality simulators, which will lay the foundation for synthetic training environments at multiple bases, officials said.

A squad advanced marksmanship trainer will be delivered to more than 20 Army locations next year for close-combat troops, said Maj. Gen. Maria Gervais, deputy commanding general of the Army's Combined Arms Center-Training and director of the Synthetic Training Environments Cross-Functional Team. A squad immersive virtual trainer will closely follow, she said.

The building blocks that will become the synthetic training environment, or STE, will eventually include computer-generated avatars incorporated into the battlespace, among other virtual military elements.

The surroundings the trainers simulate will represent real environments around the globe, from "mega-cities" to dense urban areas, the Army said. The service is collecting data to reconstruct cities, mountainsides, bunkers and more to more accurately represent what soldiers will see in the virtual-reality environment. Officials said that poses a challenge, but service members must get an accurate representation of what they may face in combat.

The new tools will give soldiers more realistic combat scenarios, "enabling units to enter live training at a much higher level of proficiency," Gervais said during the annual Association of the U.S. Army Annual Meeting and Exposition. The goal is to rely less on bulky hardware for simulations, and more on software and networks, including virtual reality goggles and iPads for streaming services.

Elements of STE, such as One World Terrain -- a Google Earth-like concept that gives soldiers any global terrain at the touch of a button -- have already been tested, she said. Another test is set for March 2019.

While the Army is also looking for more personalized training, Gervais said the new, simulated environments are intended to boost the collective squad, which would face a high-end threat together.

"I'm looking at it from a collective -- a squad, a crew, a team, a platoon and then on up," she said. "But we have to get the individual piece correct in order to be able to do that."

Referencing the service's unusually swift acquisition effort and collaboration with industry, Gervais said the cross-functional team had been asked to be disruptive, and she believed they had done just that.

Feedback between scientists, software developers, industry and soldiers has been ongoing, she said.

The Army wants to leverage ideas from the $5.2 billion gaming industry, "and that's growing everyday," she added.

* * * * *

Photo caption: Paratroopers assigned to Echo Battery, 3rd Battalion, 4th Air Defense Artillery Regiment, conduct Stinger missile training using the Virtual Stinger Dome (VSD) at Fort Bragg, N.C. The VSD is a new training system that utilizes virtual reality technology to immerse soldiers into a digital world, allowing for more realistic Stinger team training. The 3rd Brigade Combat Team, 82nd Airborne Division, owns one of five systems across the U.S. Army. (Army photo by Spc. Houston T Graham)


subscribe

TRAVEL & ENTERTAINMENT: USS Hornet Celebrates 75th Anniversary of Commissioning

TRAVEL & ENTERTAINMENT: A.C.T.’s “Men on Boats” Is a Brilliant Retelling of 19th Century American Explorers

Group Fights to Give War on Terror Vets Their Own Memorial in DC

Here's When the Army Might Unveil Slogan to Replace 'Army Strong'

Coast Guard May Want In on Future Vertical Lift Program

Marine Corps' Last Prowler Aircraft Return from Final Combat Deployment

The U.S. Navy is Taking “Top Gun” to Sea With Submarines

TRAVEL & ENTERTAINMENT: Larry Gatlin & The Gatlin Brothers “Unplugged” Show Coming to the Bankhead Theater

TRAVEL & ENTERTAINMENT: Tony Award-Winning Musical “Chicago” Comes to San Jose’s Center for the Performing Arts

Marines Want Robot Vehicles to Carry Infantry Packs into Battle

TRAVEL & ENTERTAINMENT: Leftover Halloween Pumpkins Repurposed for Oakland Zoo Animals

Air Force Expands Basic Military Training to Create 'Lethal' Next Generation